In all the projects below, I contributed as an Art Lead / Technical Artist.
I created content, animated, assembled and configured VFX, developed shaders, set up materials, integrated content, and optimized.
My knowledge of C# is sufficient to create most mechanics for prototypes.
I worked hands-on and also recruited and interviewed people for the team.
Most successful mobile project by metrics and financial results:
Fish Idle: Hooked Tycoon
I have expertise in UA and Promo.
I prepared materials for ASO, developed creatives for ad campaigns (videos, images, playables)—all in-house, without outsourcing.
I analyzed the effectiveness of creatives, know universal techniques to reduce CPI, and handled traffic purchasing (Facebook, Google Ads, Applovin, TikTok).
I fully set up campaigns, including targeting, budget, optimization, placement types, and formats. I understand game marketing and know multiple ways to assess marketing metrics at any project stage.